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Destiny3D File List

Here is a list of all files with brief descriptions:
3ds2dexi.cpp
adler32.c
Rijndael/aes.h [code]
TwoFish/aes.h [code]
aescpp.h [code]
aescrypt.c
aeskey.c
aesopt.h [code]
aestab.c
aesxam.c
api_test.cpp
api_test.h [code]
AssembleMain.cppDestiny3D Shader [Dis]Assembler main program
Assembler.cppDestiny3D Shader Assembler
atmosphere.c
atmosphere.h [code]
background.c
background.h [code]
BezierBrush.cppBezier brush creation
BlockBrush.cppBlock creation
BrushOctree.cppBrush Octree
BrushOctree.hpp [code]Brush Octree header
camera.c
camera.h [code]
Channels.hpp [code]Destiny Sound System Channel handling
deNetWinClient/ChildView.cpp
deNetWinServer/ChildView.cpp
deNetWinClient/ChildView.h [code]
deNetWinServer/ChildView.h [code]
chunk.c
chunk.h [code]
chunktable.h [code]
codec.h [code]
crc32.c
CylinderBrush.cppCylinder brush creation
DDirect3D-RenderStates.cppClass for Direct3D8 driver renderstate changes
DDirect3D.cppClass for Direct3D8 driver
DDirect3D.hpp [code]Class for Direct3D8 driver
DDirect3D9-RenderStates.cppClass for Direct3D9 driver renderstate changes
DDirect3D9.cppClass for Direct3D9 driver
DDirect3D9.hpp [code]Class for Direct3D9 driver
de2D.cpp2D Overlays and other 2D drawing
de2D.hpp [code]2D Overlays and other 2D drawing
de2D_priv.hpp [code]Private header for de2D library
deActor.cppActor loading code
deActor.hpp [code]This header file, and accompanying source file, bring together everything that makes the IdeActor class what it is
deActor_Priv.hpp [code]
deActorMesh.cppThis header file contains ONLY mesh routines for the Actor class
deActorSkeleton.cppThis header file contains ONLY mesh skeleton routines for the Actor class
deAnimatedMesh.cppAnimated mesh loading code
deAnimatedMesh.hpp [code]Header for animated mesh loading code
deAnimatedMesh_priv.hpp [code]Private header for animated mesh loading code
deAnimationController.cpp
deAnimationControlller.h [code]
deApi.cppDestinyEdit API
deApi.hpp [code]DestinyEdit API
deApi_Private.hpp [code]DestinyEdit API, private header
deArray.hpp [code]Templated array class
deBitmap.cppBitmap processing and conversion
deBitmap.hpp [code]Bitmap loading & conversion
deBitmap_DXTC.cppDXTC compressed texture handling
deBitmap_priv.hpp [code]Bitmap loading & conversion
deBitmapLoad.cppBitmap loading code
deBoundingVolumes.cpp
deBoundingVolumes.hpp [code]
deBrush.cppMain brush interface
deBrush.hpp [code]Geometry Calculation & storage
deBrush_priv.hpp [code]Private Geometry Calculation & storage header
deBST.hpp [code]Templated Binary Search Tree with chaining
deByteOrder.hpp [code]Utilities for handling byte ordering on different CPU architectures
deCamera.cppViewport & Rendering Data
deCamera.hpp [code]Viewport & Rendering Data
deCamera_priv.hpp [code]Viewport & Rendering Data, private header
deClient.cpp
deClient.hpp [code]
deConfigFile.cppNon-deFile Config File Class
deConnection.cpp
deConnection.hpp [code]
deConnectionBin.cpp
deConnectionBin.hpp [code]
deConnectionProvider.cpp
deConnectionProvider.hpp [code]
deConsole.cpp"stdout" console
deConsole.hpp [code]"stdout" console
deDriver.hpp [code]Base header for drivers
deDriver_base.cppBase class for drivers
deDriver_priv.hpp [code]Private driver implementations
deDynamicArray.cppDynamic Array Class
deDynamicList.cppDynamic Linked List
deFile.cppBasic file system interface
deFile.hpp [code]Basic file interface header
deFile_priv.hpp [code]Basic file interface header
deFileMemory.cppMemory file interface
deFilePlugin.cpp
deFileReal.cppReal file interface
deFileSystem.cppBase file system interface
deFileSystem.hpp [code]Base file system interface header
deFileSystem_priv.hpp [code]
deFileVirtual.cppVirtual file interface
deflate.c
deflate.h [code]
deFont.cppClass for text display
deFont.hpp [code]Class for text display
deFont_priv.hpp [code]Private class for text display
deFraction.cppFraction class based on integer numerator & denominator
deFrustum.cppCode for handling arbitrary frustums
deFSReal.cppReal file system interface
deFSVirtual.cppVirtual file system interface
deFunctors.hpp [code]Templated functor classes
deGeometry.cppRoutines for doing geometric calculations
deGlobalTypes.hpp [code]Basic datatype definitions (Destiny-wide scope)
deHash.hpp [code]String, integer, and functor based hash tables
deIDServer.cpp32-bit UINT ID server
deIDServer.hpp [code]32-bit UINT ID server
deInternalValues.hpp [code]Internal Engine Values
deLine.cppLine creation
deLine.hpp [code]Mathematical Line Representations
deLine_priv.hpp [code]Private Mathematical Line Representations header
deList.hpp [code]Templated linked list class
deLog.cppError and Logging Class
deLog.hpp [code]Error and Logging Class
deLogDestiny.cppError and Logging Class - Destiny Version I
deLogDestiny.hpp [code]Error and Logging Class - Destiny Version I
deMachine.cppSystem configuration analyzer
deMachine.hpp [code]System configuration analyzer header
deMachineWindows.cppWindows System configuration analyzer
deMachineWindows.hpp [code]Windows System configuration analyzer
deMachineWindowsCPU.cppCPU Detector
deMachineWindowsCPU.hpp [code]
deMapCompile.cppCompiles brush data into polygonal data. based on information at http://folk.uio.no/stefanha
deMapCompile.hpp [code]
deMapLoader.cppLoader for Quake-style MAP files
deMapLoader.hpp [code]Loader for Quake-style MAP files
deMasterServer.cpp
deMasterServer.hpp [code]
deMath.hpp [code]Math lib header
deMatrix4.cppMatrix transformation methods
deMemory.cppDestiny3D Memory Manager
deMemory.hpp [code]Destiny3D Memory Manager
deMemory_priv.hpp [code]Destiny3D Memory Manager
deMesh.cppMesh class interface
deMesh.hpp [code]Mesh class interface
deMesh_priv.hpp [code]
deMeshOpt.cppMesh optimizer class
deMeshOpt.hpp [code]Mesh Optimization
deNet.cpp
deNet.hpp [code]Destiny3D networking system main header
deNetData.cpp
deNetData.hpp [code]
deNetMsg.cpp
deNetMsg.hpp [code]
deNetObject.cpp
deNetObject.hpp [code]
deNetResource.cpp
deNetResource.hpp [code]
deNetUser.cpp
deNetUser.hpp [code]
deNetWinClient.cpp
deNetWinClient.h [code]
deNetWinClientUser.cpp
deNetWinClientUser.hpp [code]
deNetWinMasterServer.cpp
deNetWinMasterServer.hpp [code]
deNetWinServer.cpp
deNetWinServer.h [code]
deNetWinsock.cpp
deNetWinsock.hpp [code]
deObjectTree.cpp
deObjectTree.hpp [code][Adaptive] Binary Tree for objects
deOccludeRaster.cppSoftware rasterizer for doing occlusion culling with
deOccludeRaster.hpp [code]Software rasterizer for doing occlusion culling with
deOctree.cppOctree for use in scenegraph, not for use outside scenegraph library
deOctree.hpp [code]Octree for use in scenegraph, not for use outside scenegraph library
deOGG.cppDestiny Sound System OGG Bit Stream
deOGG.hpp [code]Destiny Sound System OGG Bit Stream
deOS.hpp [code]
dePacket.cpp
dePacket.hpp [code]
dePacketList.cpp
dePacketList.hpp [code]
dePeer.cpp
dePeer.hpp [code]
dePluginRijndael.cppRijndael (aes) encryption plugin
dePlugins.hpp [code]Base plugin header
dePlugins_priv.hpp [code]Private plugin header
dePluginSHA1.cppSha1 (fips-180-1 standard) secure hash plugin
dePluginTwoFish.cppTwofish encryption plugin
dePluginZLib.cppZLib compression plugin
dePolyABT.cppPoly ABT
dePolyABT.hpp [code]Adaptive Binary Tree for polygons
dePortal.cppPortal culling routines
dePortal.hpp [code]Portal culling routines
dePortal_priv.hpp [code]Portal culling routines, private header
deProfile.cppReal-time profiling class and manager
deProfile.hpp [code]Real-time profiling class and manager
deQ3Loader.cppQuake 3 BSP loader - do not create content in toolsets with restrictive licenses, Novus Delta will not be held liable for any infringements made on toolset licenses
deQuaternion.cppDestiny3D deQuaternion inline functions
deRedBlack.hpp [code]Templated red-black tree
deRegistry.cpp
deRender.cppHigh-level Rendering interface
deRender.hpp [code]High-level Rendering interface
deRender_priv.hpp [code]Specialization of IdeRender
deRenderStates.hpp [code]A header to include all renderstate classes
deRenderStates_priv.hpp [code]Private renderstate implementations
deResource.cppDestiny3D Resource Manager DLL Control
deResource.hpp [code]Global resource handler
deResource_Helper.hpp [code]Global resource handler, inline implementation header
deResourceManager.cppGlobal resource handler
deResourceManager.hpp [code]Global resource handler
deScene.cppScene-management routines
deScene.hpp [code]Scene-management routines
deScene_priv.hpp [code]Private stuff for deScene
deSceneNode.cpp
deServer.cpp
deServer.hpp [code]
deShader_priv.hpp [code]Private header file for the deShader class
deShared.hpp [code]DeShared Lib Header
deSlaveServer.cpp
deSlaveServer.hpp [code]
deSolidObject.cppScenegraph additive object
deSound.hpp [code]Destiny Sound System Data Structures and Classes
deSound_priv.hpp [code]Private header for deSound
deSplinePatch.cppCreation of splines
deStack.hpp [code]Templated Stack/Queue class
Destiny3D.cppMain Destiny3D DLL
Destiny3D.hpp [code]Destiny3D Engine Library For Applications
Destiny3DExporter.cpp
Destiny3DExporter.hpp [code]
Destiny3DFactory.cpp
deString.cppObject-oriented string manipulation class
deString.hpp [code]Object-oriented string manipulation class
deSurface.cppSurface attributes for rendering geometry with
deSurface.hpp [code]Surface attributes for rendering with
deSurface_priv.hpp [code]Surface attributes for rendering with
deSynchObject.cpp
deSynchObject.hpp [code]
deTCPConnection.cpp
deTCPConnection.hpp [code]
deTCPConnectionBin.cpp
deTCPConnectionBin.hpp [code]
deTCPConnectionProvider.cpp
deTCPConnectionProvider.hpp [code]
deTerrain.cppTerrain generation & display
deNet/deThread.cpp
deUtil/deThread.cpp
include/deThread.hpp [code]
src/base/deNet/deThread.hpp [code]
deThread_priv.hpp [code]
deThreadLock.cpp
deNet/deThreadPool.cpp
deUtil/deThreadPool.cpp
deThreadPool.hpp [code]
deThreadTest.cpp
deTimer.cpp
deTimer.hpp [code]
deVBuffer_priv.hpp [code]Private vertex buffer implementation header
deVec3.cppSome non-inline 3D vector functions
deWAV.cppDestiny Sound System WAV file
deWAV.hpp [code]Destiny Sound System WAV file
deWinFile.cppSimple Win32 File Class
deWorld.cppDestiny "World" storage
deWorld.hpp [code]Destiny "World" storage
deWorld_Helper.hpp [code]Destiny "World" storage, helper file
deWorld_priv.hpp [code]Destiny "World" storage
dexibuild.cpp
dexibuild.hpp [code]
deXLoader.cppAbility to load up DirectX X files
deXLoader.hpp [code]DirectX X file loading for meshes
DirectSound.cppDestiny Sound System DirectSound interface
DirectSound.hpp [code]Destiny Sound System DirectSound interface
Disassembler.cppDestiny3D Shader Disassembler
DlgOptions.cpp
DOGExport.cpp
DOGExport.h [code]Header for Milkshape 3D Exporter for DOG file format
DOpenGL-RenderStates.cppClass for OpenGL driver renderstate changes
DOpenGL-Windows.cppWindows Specific Functions for OpenGL driver
DOpenGL.cpp
DOpenGL.hpp [code]Class for OpenGL driver
Driver.cppBase class for drivers
DriverLoad.cppFunctions used to load drivers
dworldhandler.cpp
dWorldTest.cpp
DWorldView.cpp
ease.c
ease.h [code]
eax.h [code]
eaxac3.h [code]
EaxMan.h [code]
ExtrudedBrush.cppCreation of extruded brushes
file.c
file.h [code]
FlatSplitterWnd.cpp
FlatSplitterWnd.h [code]
float.c
float.h [code]
Functions.cpp
Functions.hpp [code]Destiny3D assembly functions for Memory Manager
glext.h [code]
glh_genext.h [code]
graph_array.h [code]
GroupBrush.cppAbility to group brushes
heap_array.h [code]
IdePlugin.cppBase plugin header
infblock.c
infblock.h [code]
infcodes.c
infcodes.h [code]
inffast.c
inffast.h [code]
inffixed.h [code]
inflate.c
inftrees.c
inftrees.h [code]
infutil.c
infutil.h [code]
Internal.cppDestiny3D Internal Memory Manager for Memory Manager
Internal.hpp [code]Destiny3D Internal Memory Manager for Memory Manager
io.c
io.h [code]
LargeStaticBrush.cppInteraction with large static brushes
LathedBrush.cppCreation of a lathed brush
light.c
light.h [code]
LineBrush.cppCreation of a line
engine/testing/OcclusionTest/main.cpp
tools/dexibuild/main.cpp
tools/encoder/main.cpp
tools/map2dworld/main.cpp
deNetWinClient/MainFrm.cpp
deNetWinServer/MainFrm.cpp
deNetWinClient/MainFrm.h [code]
deNetWinServer/MainFrm.h [code]
map2dexi.cpp
map2dexi.hpp [code]Common header for map2dexi tool (converts quake maps to dexi XML)
material.c
material.h [code]
matrix.c
matrix.h [code]
md2.h [code]Header for MD2 structures
MemDC.h [code]
mesh.c
mesh.h [code]
messagediag.cpp
messagediag.h [code]
msDexiExporter.cpp
msDexiExporter.hpp [code]
msLib.h [code]
msPlugIn.h [code]
NetUsersDiag.cpp
netusersdiag.h [code]
node.c
node.h [code]
OctreeGeometry.cppAbility to handle geometry in an octree
ogg.h [code]
os_types.h [code]
PluginCommon.hpp [code]Common includes and definitions for the Destiny Edit Plugin Interface
PluginControlsCommon.hpp [code]Extended MFC based interfaces for plugin controls and UI hooks
png.c
png.h [code]
pngconf.h [code]
pngerror.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
PrismBrush.cppCreation of a prism
quat.c
quat.h [code]
RadixSort.cpp
RedBlackTree.cppDestiny3D Red/Black Tree Manager for Memory Manager
RedBlackTree.hpp [code]Destiny3D Red/Black Tree Manager for Memory Manager
RenderCode.cppMethods for doing actual rendering
RenderLight.cppClass for light renderstate settings
RenderMaterial.cppClass for material renderstate settings
RenderState.cppClass for driver renderstate settings
RenderTexture.cppClass for texture renderstate settings
resfuncs.cppDestiny Sound System Resource Manager hooks
engine/testing/deApiTest/resource.h [code]
engine/testing/deNetWinClient/resource.h [code]
engine/testing/deNetWinServer/resource.h [code]
engine/testing/DWorldTest/resource.h [code]
tools/dworldview/resource.h [code]
tools/msDexiExporter/resource.h [code]
engine/testing/DWorldTest/ResPicker.cpp
tools/dworldview/ResPicker.cpp
engine/testing/DWorldTest/ResPicker.hpp [code]
tools/dworldview/ResPicker.hpp [code]
sha1.cppSha1 (fips-180-1 standard) secure hash
sha1.h [code]Sha1 (fips-180-1 standard) secure hash header
Shader.cppClass for shaders
shadow.c
shadow.h [code]
SoundFactory.cpp
SoundFXManager.cppDestiny Sound System Sound FX Manager
StaticBrush.cppCreation of a static brush
deApiTest/StdAfx.cpp
deNetWinClient/StdAfx.cpp
deNetWinServer/StdAfx.cpp
deThreadTest/StdAfx.cpp
deApiTest/StdAfx.h [code]
deNetMFCShared/StdAfx.h [code]
deNetWinClient/StdAfx.h [code]
deNetWinServer/StdAfx.h [code]
deThreadTest/StdAfx.h [code]
Table.h [code]
tcb.c
tcb.h [code]
THandle.h [code]
tinystr.cpp
pull/tinystr.cpp
tinystr.h [code]
pull/tinystr.h [code]
tinyxml.cpp
pull/tinyxml.cpp
tinyxml.h [code]
pull/tinyxml.h [code]
tinyxmlerror.cpp
pull/tinyxmlerror.cpp
tinyxmlparser.cpp
pull/tinyxmlparser.cpp
tracks.c
tracks.h [code]
trees.c
trees.h [code]
tri_stripper.cpp
tri_stripper.h [code]
tut_01_init.cppTutorial 01 - engine initialization, spinning triangle, text
Twofish.c
types.h [code]
vector.c
vector.h [code]
VertexBuffer.cppClass for vertex buffers
viewport.c
viewport.h [code]
vorbisenc.h [code]
vorbisfile.h [code]
XComboList.cpp
XComboList.h [code]
XHeaderCtrl.cpp
XHeaderCtrl.h [code]
XListCtrl.cpp
XListCtrl.h [code]
zconf.h [code]
zlib.h [code]
zutil.c
zutil.h [code]

Generated on Mon Sep 12 19:58:18 2005 for Destiny3D by doxygen1.3-rc3